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Eternal poison capture boss
Eternal poison capture boss






eternal poison capture boss eternal poison capture boss

So now we know what we need to use to break Otakuphant’s Demon Aura, Earth magic. Reyna, how do you know so much about the Stag faith…? Little one it’s certainly no coincidence. Why do you have the same name as one of Stag’s gods? Well they say the god Otakuphant hates Earth magic. Now we’re about to get some important assistance we normally get when up against an enemy with a Demon Aura. After an arrow and a Sacra I it’s in pretty bad shape. The Exo Machina on this side moves up and hits Ashley with a Bleed Attack, but isn’t able to stick her with it. I think you need a demonstration of my power! We capture it with Reyna, getting rid of one of the four Status threats.ĭon’t put me in the same category as those weaklings! If you’re afraid, stay back, or you’ll be killed!Īshley moves to Uro Lumen’s back and trashes it with her mace, massively overkilling it. We’ve got four of these, so we want to be careful not to get too many bad Statuses or we’ll run out. Luckily Stein has the spell Restore, which cures Physical status like Fracture and Bleed. In return Vivian launches a Meta I at it for most of its health.

eternal poison capture boss

It comes in and Fractures Glynne, which is less than ideal but better than it being on Ashley. We start out by buffing Ashley with Accelero with Glynne, then push the two of them up towards the Uro Lumen. If at all possible, capture Otakuphant as well Capture as much as we can before we finish off Otakuphant Clear an area at the start so we can engage Otakuphant We want to go up the side with the near Uro Lumen, because it’ll engage anyway if we try the other side. We’re going to need to push aggressively with Ashley and Glynne to give us some space to advance everyone squishier than them into range. I deploy Ashley, Glynne, and Vivian in the front with Nena, Reyna, Velnor, and Stein in the second row. This doesn’t give us a lot of depth to deploy in. We’re forced to deploy on the narrow strip where the Majin started last map. He’s a tough nut to crack, and extremely hard to capture on a first cycle. He’s also able to heal, which he’ll pretty much save for himself. He’s armed with powerful Aqua magic, including the devastating Aqua II that can potentially Freeze our units in place. He’s most vulnerable to Slashes and Darkness, though he’s also vulnerable to Earth and Piercing attacks. He’s got serious defensive stats, is totally immune to Water, and resists both Strike and Light. He’s not got impressive physical attack, but he makes up for it in magic. He’s also got a skill to resist Mental status and a Demon Aura. They’re kind of weak physically magically, and are not significant threats at this point unless they get into the casters. They’ve got Sacra instead of Malus and are vulnerable to Malus instead of Sacra. They can’t move very far, which we want to take advantage of because the Fracture status is really, really bad.ĭawnwalkers are the Light version of Nightwalker. Ashley can just about one hit Overkill them from behind at this point. The tradeoff for all this is that they’re terribly vulnerable to all other types of magic and Strike attacks. They’re totally immune to Fire and take half damage from Light. They hit really hard, and have an attack that can cause Fracture on a unit. Uro Lumen are also powerful physical attackers. We want to pound them hard and fast to minimize their chances to Bleed us. Exo Machina are vulnerable to a few types of magic and, as a mechanical Majin, are also vulnerable to Strikes. Bleed causes a unit to take damage every time you move or act, and it’s a real problem. It’s got pretty tough defenses and a special physical with a chance to cause the Bleed status. Let’s go through our opposition in detail.Įxo Machina is a powerful physical attacker. We’re up against the Otakuphant and his allies, two Uro Lumens, two Dawnwalkers, and two Exo Machinas. Once again we’re seven on seven, but the Majin have taken another serious step up in power. It’s still not ideal but we’ll live with it. We’ve got our same team as last time on the map. There was no way for us to push forward without first defeating the Otakuphant. Part 6: Stratum 1: Offering Part 2 Boss: Otakuphant The waters of Peluna were said to be ruled by the cruel god Otakuphant.








Eternal poison capture boss